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[Spoilers E52] Vex's Bow criticalrole
[Spoilers E52] Vex's Bow criticalrole. Each creature in that area must make a dc 18 dexterity saving throw, taking 56 (16d6) necrotic damage on a failed save, or half as much. Str 30 (+10) dex 10 (+0) con 29 (+9) int 18 (+4) wis 15 (+2) cha 23 (+6) saving throws dex +7, con +16, wis +9, cha +13.
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Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a dc 18 wisdom saving throw or become frightened for 1 minute. Young red shadow dragon large undead, chaotic evil armor class 18 (natural armor) hit points 178 (17d10 + 85) speed 40 ft., climb 40 ft., fly 80 ft. The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it.
Each Creature In That Area.
+11 to hit, reach 5 ft., one target. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a dc 18 wisdom saving throw or become frightened for 1 minute. Its melee reach is 2 (3 for the tail strike).
The Small Scales Of A Wyrmling Red Dragon Are A Bright Glossy Scarlet, Making The Dragon Easily Spotted By Predators And Hunters, So It Stays Underground And Does Not Venture Outside Until It.
Hit points 546 (28d20 + 252) speed 40 ft., climb 40 ft., fly 80 ft. 13 (2d6 + 6) slashing damage. Its breath weapon does additional.
Young Red Dragon Large Dragon, Chaotic Evil Armor Class 18 (Natural Armor) Hit Points 178 (17D10+85) Speed 40 Ft., Climb 40 Ft., Fly 80 Ft.
13 (2d6 + 6) slashing damage. The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it. Young red shadow dragon large undead, chaotic evil armor class 18 (natural armor) hit points 178 (17d10 + 85) speed 40 ft., climb 40 ft., fly 80 ft.
Str 23 (+6) Dex 10 (+0) Con 21 (+5) Int.
The young red dragon is a large level 7 solo soldier with 332 hp and fire resistance 15. Str 23 (+6) dex 10 (+0) con 21 (+5). +10 to hit, reach 5 ft., one target.
Each Creature In That Area Must Make A Dc 18 Dexterity Saving Throw, Taking 56 (16D6) Necrotic Damage On A Failed Save, Or Half As Much.
Str 30 (+10) dex 10 (+0) con 29 (+9) int 18 (+4) wis 15 (+2) cha 23 (+6) saving throws dex +7, con +16, wis +9, cha +13.
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